Saturday Seed ~ 131 (Blue Planet)

This week’s Saturday Seed is for the once-again resuscitated Blue Planet… back as it were from its watery grave. This seed is in celebration of the release of the Revised Edition’s Game Masters Guide, allowing this new, leaner and meaner version of a great game come rushing back up from the depths to drag in … Continue reading

Saturday Seed ~ 130 (All for One)

This week’s Saturday Seed is for All for One: Regime Diabolique and could easily become the basis of a short series within a campaign that takes advantages of the societal, occult, and political elements of the setting. The Seed This small seed involves the growing proliferation of secret societies and the trade in connections and … Continue reading

Saturday Seed ~ 129 (Shadowrun)

This week’s Saturday Seed is for Shadowrun and could either be the basis of a short series, or a perhaps an ongoing social element through a campaign. The Seed This small seed touches on issues of fandom and the urge to belong, and focuses more on legal savvy and deductive ability than Panther Assault Cannons… … Continue reading

Saturday Seed ~ 128 (Broken Rooms)

This week’s Saturday Seed is for Greymalkin Designs’ moody and apocalyptic summer 2012 release, Broken Rooms. The Seed This small seed, set in 2012, is intended to help bolster the characters’ vague sense of urgency, feed healthy paranoia, and answer a few questions the players and their characters might not have needed to address yet. … Continue reading

Saturday Seed 127 (Leagues of Adventure)

The Seed This week’s Saturday Seed is the last of our four Halloween-themed one-shot scenarios which might take-off into longer flights of gaming. This seed, if you are feeling your oats, can in one evening jump between generations, but will not suffer for remaining in one. Intended for Leagues of Adventure and posted here in … Continue reading

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