Implementation of the rules (BRP/CoC)

A question was raised a while ago on the valuable question and answer site, RPG Stack Exchange, concerning ways to prevent or at least reduce the poor game play brought on by the implementation of the Basic Role Playing system, such as is found in Call of Cthulhu. The question was phrased in such a … Continue reading

Changing Courses: Most Influential Scenarios

If we are all the sum of our predilections as filtered through our experiences then I suppose it stands to reason that the early modules and scenarios we ran as kids just starting out in the hobby have played a significant role in the GMs we are today. With that idea in mind, let’s explore … Continue reading

Empty Worlds

As an advocate of discovering a tale during roleplay versus telling one, my exertion for games occurs more often in formulating realistic interactions with the activities of the players and NPCs according to the framework established for the game, coupled with expansion of that framework based on the events of each session. When choosing to tell a … Continue reading

Fantastic locations & the fantastic things that happen there

This month’s RPG Blog Carnival, hosted by Keith J. Davies, covers the topic ‘Fantastic Locations’ and as I tend to run games set in one way or another in a version of the real world – my current games notwithstanding – I was left wondering if I would be able to participate. After a little thought, … Continue reading

Calls to Harms… (RPG Blog Carnival – 12-2011)

As we start the second full week of December’s RPG Blog Carnival, discussions about the entries from last week, particularly ‘Honeymoon Adventure’ have led me in this direction: The care and feeding of heroes without fudging or molly-coddling If a hero is someone who is willing to answer a call to action, and is perhaps … Continue reading

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