Interrogation in ‘A Time of War’

Due in part to moving to a new city and starting a new job as the head of a newly created department, I have fallen woefully far behind in the actual play reports for my ongoing Mechwarrior PBeM. Much has happened since the last report, but this week has brought about a kind of scene … Continue reading

Facilitating Function in Fractious Factions

Thoughts on Parties of Mixed Capability Inspired by Joss Whedon’s film based on Marvel’s Avengers Last week, thanks to early release dates in Asia, I watched the Avengers on a local screen in Daejeon, South Korea. As I was leaving the theatre I was struck by just how well Joss Whedon had managed to present … Continue reading

Implementation of the rules (BRP/CoC)

A question was raised a while ago on the valuable question and answer site, RPG Stack Exchange, concerning ways to prevent or at least reduce the poor game play brought on by the implementation of the Basic Role Playing system, such as is found in Call of Cthulhu. The question was phrased in such a … Continue reading

Changing Courses: Most Influential Scenarios

If we are all the sum of our predilections as filtered through our experiences then I suppose it stands to reason that the early modules and scenarios we ran as kids just starting out in the hobby have played a significant role in the GMs we are today. With that idea in mind, let’s explore … Continue reading

Empty Worlds

As an advocate of discovering a tale during roleplay versus telling one, my exertion for games occurs more often in formulating realistic interactions with the activities of the players and NPCs according to the framework established for the game, coupled with expansion of that framework based on the events of each session. When choosing to tell a … Continue reading

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