#RPGaDay Day 19: Learning

Every gamer has had to learn a game that is new to them at least once. The first time may be lost in the haze of distant memory, or it might be a fresh memory of fun and discovery. Regardless, from those memories can come ideas which fuel plans for the next time. Ways and … Continue reading

#RPGaDay Day 18: Innovation

Today’s Question: What innovation of any type could roleplayers benefit from? There are lots of cool options on the technical front that might speed play, aid description, or improve note-taking or archiving. For mechanics and implementation we might soon see all sorts of improvements to the amount of information returned on a roll,  updating the … Continue reading

#RPGaDay Day 16: A Touch of History

Today’s #RPGaDay Question: What historical figure would you like to join your group, and for what game would that be? A written entry today would be too short, and not as entertaining as I might like, and so I will make it even shorter by asking those interested in my choice to check out the … Continue reading

#RPGaDay Day 15: Inspiration

Today’s #RPGaDay Question: August 15: What types or source of inspiration do you turn to most often for RPGs? Either as a player or as a GM, what kind of media or experience helps inspire you for play? Over the years I have drawn on a lot of different sources of inspiration. The stories of friends, … Continue reading

#RPGaDay Day 13: Successful Campaign

Today’s #RPGaDay Question: What makes a successful campaign?   We should get a considerable variety of responses today, considering how elastic the term ‘campaign’ has become down through the years. Regardless of one’s personal definition, those responses should prove to be quite interesting.  We all measure success differently, I feel. Knowing what reasonable expectations are, … Continue reading

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