#RPGaDay Day 30

Today’s #RPGaDay Question:

Describe the ideal game room if your budget were unlimited.

Partly a social post and partly a methodology post, this question returns to the idea of how we conduct our games and the things which can collaborate with us to make them better. In this case, the room itself, and its features.

If I had an unlimited budget I know that I would end up with hidden projectors, recessed speakers, control and interface panels in convenient places, voice controls for damn near everything… you know what I am talking about.

I would not, however, end up using that room for my games, I suspect. To be honest, I imagine it would end up being used to loop Jurassic Park for my dogs who are obsessed with it.

For my ideal game room, built on a limitless budget, I would focus on being able to change the dimensions of the room, the size and presences of the gaming table and other furniture. More importantly, I would want to be able to re-theme the room easily for genre and period. In a mainly subliminal way, I would want a room that suggests the game that was afoot.

I like to see what the imagination can do with hints and suggestions. For me, that is where the magic is~



The Last Question for 2016:

What is the best gaming advice you have ever received for your chosen game?

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