Casting Runes 7: Magic and Mechanisms

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. In this entry for the series, we will take a look at some of the faces of magic, the Divine Force which fuels it, and talk briefly about the cultural effects of both it … Continue reading

Casting Runes 6: A Season for All Things – Session 4 Recap

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This post continues the exploration and implementation of RuneQuest 6th Edition for the creation and use of a sword and sorcery campaign setting. The recap of session 1 can be found >HERE< The recap of session 2 can be found >HERE< The recap of session 3 can be found >HERE< Session 4 was primarily focused … Continue reading

Casting Runes 6: A Season for All Things – Session 3 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation and use of a sword and sorcery campaign setting. The recap of session 1 can be found >HERE< The recap of session 2 can be found >HERE< Session 3 was one of discovery, putting pieces together, and making some momentous decisions. … Continue reading

Saturday Seed ~ 200 (Call of Cthulhu)

This 200th entry will be the last Saturday Seed on this blog.  It has been enjoyable to share some of these seeds for different games over the last 4 years, but this nice round number of seeds is telling me that it is time to try something else for my short, weekly post. That is … Continue reading

Casting Runes 6: A Season for All Things – Session 2 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation and use of a sword and sorcery campaign setting. The recap of session 1 can be found >HERE< Session 2 covered less metaphorical ground, but marks the point where the game’s direction shifted entirely into the hands of the players. Had … Continue reading

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