Old Mechwarrior shares old houserules

wallpaperpimper.com

About a thousand years ago, a good friend* and I cobbled together our own house rules for our ongoing Battletech group. Inspired mainly by our growing use of 3D terrain, the desire to incorporate more roleplay, and my love of Starfleet Battles, the system addressed some things which crop up for long-term players, but frequently … Continue reading

Serial Settings 1: Ubiquity ~ Week 40

The entry this week for Serial Setting 1 for Ubiquity adds a new layer of mystery to the beautiful yet deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 40) South Pacific Anomaly, South Pacific The … Continue reading

Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 9

This entry finishes Act IV of the first story of our ongoing Mechwarrior campaign set in 3028. This post continues the ‘behind the scenes’ look at A Time of War, showing how the Hair of the Dog campaign, set in the brilliant Battletech Universe and using Catalyst Game Labs’ RPG rules, is being conducted as a PBeM. If you are … Continue reading

Saturday Seed ~ 66 (Palladium)

This week’s seed is for Palladium Fantasy. It is just a seed, but is a borderline Infectious Plot. It requires virtually no setup, and can be timed to occur pretty much whenever you want it to happen, but can literally go on for ages. I used it initially with a party of characters in Tanis, … Continue reading

GM: The Core Principles

People are Seemings

Two themes “out there” this week caught my eye, mostly because they blend together quite well, but then the rallying of quite a few other blogs around the call to Build a Better GM effectively made up my mind about what I would write about this week: the core principles of being a GM The … Continue reading

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