Serial Setting 2 ~ Week 15
Posted by Runeslinger on June 15, 2012 · Leave a Comment
The Casting Shadows blog’s second Serial Setting appears in weekly installments scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community oppressed by … Continue reading →
Saturday Seed ~ 107 (Leagues of Adventure)
Posted by Runeslinger on June 9, 2012 · 1 Comment
This week’s seed is for the exciting new release by TAG for Ubiquity, Leagues of Adventure. It is a campaign-starter seed, that would best be run for characters of intellectual and social dispositions as opposed to the physical. The seed The characters are recruited for their various specialties, connections, memberships, and so on. Assistance is recruited … Continue reading →
Filed under Infectious Plots, Leagues of Adventure, Saturday Seeds, Ubiquity · Tagged with Leagues of Adventure, Plot Hooks, roleplaying, Steampulp, Story Ideas, Ubiquity, Ubiquity Roleplaying System, Victorian RPG
The Thrill of Victory and the Agony of Conversation
Posted by Runeslinger on June 8, 2012 · 12 Comments
It would be foolish to contest that our hobby grew out of the war games community. How far, however, has it grown? A quick tour of the ever-growing spectrum of RPG blogs will suggest that what growth there has been is not without some serious backsliding into the hobby’s primordial ooze. When virtually every discussion … Continue reading →
Filed under Playing in Games, Running Games, The Blog, Themes and Intentions · Tagged with roleplaying, roleplaying games, RPG, Ubiquity
Serial Setting 2 ~ Week 14
Posted by Runeslinger on June 8, 2012 · Leave a Comment
The Casting Shadows blog’s second Serial Setting appears in weekly installments scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community oppressed by … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with casting shadows, Hollow Earth Expedition, korean peninsula, Plot Ideas, pulp adventures, roleplaying system, Serial Settings, Story Hooks, Ubiquity
The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 5
Posted by Runeslinger on June 3, 2012 · Leave a Comment
Campaign: The Light that Never Warms Story Two: I Came for the Waters Session 1 Turning Trouble’s Tables This is the fifth installment of reports for my current face-to-face campaign using Triple Ace Games’ fantastic All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th … Continue reading →
Filed under All for One Actual Play, All for One: Regime Diabolique, Campaign Recaps, Live Game Report, Running Games, Ubiquity · Tagged with Actual Play, All for One, Role-playing game, roleplaying, Ubiquity




