What’s the point?

There is no question that building a setting, or preparing to run stories in a setting is a lot of work. If you are going to go through all of that work, should it not have a point? Games should have a theme, or at least some form of underlying purpose other than being a … Continue reading

If you build it, why will they come?

Why do your players play? Why do they make the types of characters that they make? Why do they so often follow the same patterns and have those formulaic characters speak with the same voice, again and again? If you don’t believe that they are, you are not looking hard enough, or you never left kill-by-numbers … Continue reading

Tilting at Windmills – Good Gamers

Note: I expect this post to grow, but for now I want to get some thoughts out into the open air and see what comes of them. If we have the luxury, I think we can all agree that handpicking a crew of gamers to share a roleplaying experience is the holy grail of satisfying … Continue reading

Filtering the light

The games I play and have played are in every sense the filter through which I view gaming and gamers. To help make this blog make sense and give it a sense of place in the larger community of roleplayers, I guess it is important to take a look at those filters first. Like most … Continue reading

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