Mechwarrior: Hair of the Dog ~ part 1
Posted by Runeslinger on September 23, 2010 · Leave a Comment
I am not sure what to think about automatically connecting the phrase, It is a time of war, with the Battletech Universe, but I do. As my project to prepare a campaign with a balanced mix of roleplaying and wargaming progresses, I was not unhappy to discover that what amounts to the 4th Edition of … Continue reading →
Filed under Battletech / Mechwarrior, Casting the Shadows, Preparation and Preparedness, Running Games, Themes and Intentions · Tagged with Battletech, Mechwarrior, RPG, running games, setting development, themes
The Imbalance Principle
Posted by Runeslinger on September 15, 2010 · 6 Comments
Prologue: Due to a lack of clarity on my part in a post earlier this week, I find myself with a new post to write. The topic isn’t new, and I have referred to it in passing before, but in this entry, we will drag the bastard out into the sunlight and see what happens. … Continue reading →
Part of the whole~
Posted by Runeslinger on September 13, 2010 · 6 Comments
Weak Analogies and Misdirection: I love reading old pulp stories. Even though I live in an apartment with virtually no convenient storage or display space, on the other side of the Earth from the bunker in which all my other cool stuff is kept, I still have literal stacks of pulps from the likes of Maxwell Grant, … Continue reading →
Filed under Adventure!, Characters and Support Cast, Preparation and Preparedness, Running Games, Spirit of the Century · Tagged with Adventure!, Character Development, roleplaying, RPG, running games, Spirit of the Century, Thoughts
Iconic Heroes ~ part 3
Posted by Runeslinger on September 9, 2010 · Leave a Comment
A friend of mine asked me why I was choosing to use Icons for the mechanics of this story, seeing as how I didn’t really like aspects of it and consider it ‘not my thing.’ I gave him a long-winded response that boils down to, “I feel that I should give this lineage of games … Continue reading →
Filed under Casting the Shadows, Characters and Support Cast, Icons, Preparation and Preparedness, Running Games · Tagged with Icons, role-playing, roleplaying, RPG, running games, setting development
Iconic Heroes – part 2
Posted by Runeslinger on September 8, 2010 · Leave a Comment
As all the players I can reasonably expect to enter the game, should the campaign survive the design phase, have seen Heroes, I suspect that I will dispense with origin stories. Such things can be set firmly in the hands of the players to relate. I think the focal point should rest on the development … Continue reading →
Filed under Casting the Shadows, Icons, Preparation and Preparedness, Running Games, Themes and Intentions · Tagged with Icons, role-playing, roleplaying, RPG, running games, setting development




