Saturday Seed ~ 147 (Desolation)

This week’s seed is for Desolation by Greymalkin Design Studio.  The depth and breadth of possibility in running campaigns for this game always impresses me each time I leaf through it. All the inspirational sparks are there, without the massive overhead of lore to swallow and disseminate. That the game can still evoke a very … Continue reading →

Saturday Seed ~ 146 (Shadowrun)

This week’s seed is for Shadowrun by Catalyst Game Labs.  This is another big year for this venerable and intriguing property, but with the online, video and other forms of gaming gearing up for staggered release, I hope that the focus on the RPG is not lost. With a 5th Edition due, we will find … Continue reading →

To Dice, Perchance to Dream

I have been thinking about how dice actually shape my games, and wondering how it is possible for them to do so. Apart from the superstitions I have found reflected in the habits and thoughts of gamers I have met from around the world, in what ways do the dice we use collaborate in the … Continue reading →

Genre and the Modern Prometheus

Consciously, or unconsciously what we do as a group of players in a roleplaying game gives shape to a specific genre. There is no escape. In our quest for a good time, our actions and interactions as an amalgam of players, characters, GM, and non-player characters create a fictional world we own perhaps even more … Continue reading →

Shadowscast Episode 10

This tenth episode of Shadowscast, the last of Volume 1 and a year of presenting ideas in this way, presents many short segments on Korea ranging from the mundane to the threatening with a side order of delicious, a few short unboxing clips from the last few months, one segment offering a short overview on … Continue reading →

  • Revelations of Glaaki

  • Invocation

    Do not summon up that which you cannot also put down:

    runescastshadows at the intersection of Google and Mail.

    Find us on Google+

  • Role-Playing Stack Exchange