Saturday Seed ~ 79 (CthulhuTech)

This week’s tiny little seed is for CthulhuTech, but could be adapted easily to any Mythos-based system or setting with little difficulty. Although little more than an extended scene of deep role-play, the ramifications of this one scene and how you guide its development, will reach from its inception through to the very end of … Continue reading

Character Poisoning

Over the past few weeks I have been observing a side-effect of having a strong character-concept which I have not seen since the early days of White Wolf games. This side-effect, the result of what on the surface seem to be player traits beneficial to good play, works in the background to erode fun, and … Continue reading

Saturday Seed ~ 78 (All for One)

This week’s seed is for All for One: Regime Diabolique and puts the characters’ commitment to the King to the test as they are called upon to choose between their duty, and what is right. The Seed In pursuit of an enemy of the state (a person who has earned the true enmity of the … Continue reading

Objects in Motion

When I first came to Korea, I was too busy adapting to life, working 12hr days 6 days a week, and training in two martial arts to have any time to run, play or seek a roleplaying game of any kind. Eventually, I got a little time and tried to run and play in some … Continue reading

Saturday Seed ~ 77 (Mechwarrior)

This week’s seed is for A Time of War and is meant to combine the dramatic tensions of a colleague’s brush with debilitating stress, with the challenge of a rescue operation. The seed This seed is planted in the cold and infertile soil of space, and will spring to life around a unit of characters … Continue reading

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