Saturday Seed – 24 (Serenity)
This week’s seed is for Serenity, for groups centered around a nomadic life aboard a ship. The Seed: As a complication in a regular scenario, have the crew stumble across a derelict, (‘Cause, who doesn’t like a good derelict ship drifting by?) which from the looks of things, might have been drifting for quite some … Continue reading
Saturday Seed ~ 23 (Desolation)
This week’s Saturday Seed is for Desolation The seed This seed combines the thrill of discovery, the strangeness of the After, and an ethical choice. While I envisioned it for a post-apocalyptic setting, and have retooled it here for Desolation, it could be run in a wide variety of genres and time periods. The group, … Continue reading
Saturday Seed~ .22 (Pulp Adventure)
Thursby’s Coat: Hiding your Spades and Archers This week’s Seed is for any pulp, or possibly noir game. The premise is quite simple. PIs all over the city are meeting sticky ends, showing up cold in alleys, driving off piers and bridges, and getting shot in the back through frosted glass. It’s all in a … Continue reading
Saturday Seed ~ Halloween
This special Holiday Edition Saturday Seed is for Palladium Fantasy. I think horror games get over-used as one-shots or get abused with added gore during this special time of year, and I prefer to think of things to do with other games for Halloween gaming. This entry will be written with a small group of … Continue reading
Infectious Plot ~ 1: Premise and Basic Arc (All for One)
All For One: Regime Diabolique – Campaign Premise Turn and Turn Again This campaign seed is built on the idea of a one-year cycle, and will be influenced by the ideas that the world of the spirit and the world of steel and gunpowder have a very uneasy and convoluted relationship. The start date for … Continue reading



