Saturday Seed ~ 104 (A Time of War)

This week’s seed is for the 4th Edition of the Mechwarrior RPG, A Time of War. It will work best with players experienced with the Battletech Universe, running experienced characters. This is a small seed meant to spark a growth of independent ideas, not a framework for an encounter or series of them. The seed … Continue reading

Saturday Seed ~ 103 (Leagues of Adventure)

This week’s seed is for the totally brand new this week setting for Ubiquity by the prolific creators at Triple Ace Games, Leagues of Adventure. Of course, your steampunk/Victorian game of choice may find this seed suitable as well, with a few alterations here or there. With a little work, some dastardly competitors, a mix … Continue reading

Saturday Seed ~ 102 (Elric/Stormbringer)

This week’s seed is for your choice of editions and publishers for Stormbringer, Elric!, Elric of Melnibone, or whatever name the game is going by now. It is intended for a group of adventurers willing to hire out their services without asking too many questions, either before or in the very early days of Elric’s … Continue reading

Saturday Seed ~ 101 (Call of Cthulhu/Aces&Eights)

This week’s seed could work easily with either Call of Cthulhu or Aces&Eights as I will present it here, but could be modified or completed to work as a cross-over of these two games, or run in a Deadlands campaign. The options are quite broad. The seed could be ideal for a new group of … Continue reading

Saturday Seed ~ 69 (HEX)

This week’s seed is an Infectious Plot for Hollow Earth Expedition, or pretty much any Pulp Heroics game set on the surface world in the 30’s. From this initial, short diversion of mystery and action, GMs will be able to weave an ongoing campaign against a recurring villain in the form of a megalomaniacal criminal … Continue reading

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