Saturday Seed ~ 109 (Leagues of Adventure)
Posted by Runeslinger on June 23, 2012 · Leave a Comment
This week’s seed is for Leagues of Adventure, and is put together primarily for social combat, but has plenty of hooks for the more physical characters to get in on things as well. The seed The characters come to learn of a new discovery which those in the know believe will revolutionize the transportation industry. … Continue reading →
Filed under Infectious Plots, Leagues of Adventure, Saturday Seeds, Ubiquity · Tagged with Leagues of Adventure, Plot Hooks, roleplaying, Story Ideas, Ubiquity Roleplaying System
Saturday Seed ~ 108 (Prime Directive / SFB)
Posted by Runeslinger on June 16, 2012 · Leave a Comment
This week’s seed is for Star Fleet Battles and Prime Directive, in whichever flavour you play it. I prefer the original flavour of the game system, personally. This is a set-up with equal parts role play and tactical play, but need not run in a linear fashion with the one leading into the other. As … Continue reading →
Filed under Infectious Plots, Prime Directive (SFB), Saturday Seeds, Star Fleet Battles · Tagged with Plot Hooks, Prime Directive, roleplaying, Star Fleet Battles, Story Ideas
Saturday Seed ~ 107 (Leagues of Adventure)
Posted by Runeslinger on June 9, 2012 · 1 Comment
This week’s seed is for the exciting new release by TAG for Ubiquity, Leagues of Adventure. It is a campaign-starter seed, that would best be run for characters of intellectual and social dispositions as opposed to the physical. The seed The characters are recruited for their various specialties, connections, memberships, and so on. Assistance is recruited … Continue reading →
Filed under Infectious Plots, Leagues of Adventure, Saturday Seeds, Ubiquity · Tagged with Leagues of Adventure, Plot Hooks, roleplaying, Steampulp, Story Ideas, Ubiquity, Ubiquity Roleplaying System, Victorian RPG
Saturday Seed ~ 106 (Blue Planet)
Posted by Runeslinger on June 2, 2012 · Leave a Comment
This week’s seed is for Blue Planet. It is another extremely small seed, and would best be run with human characters new to Poseidon, or with very unassuming appearances. The seed One of the characters (or a person near them physically at the time the scenario starts) is mistakenly marked by ecoterrorists as having overheard details … Continue reading →
Filed under Blue Planet, Saturday Seeds · Tagged with Blue Planet, Plot Hooks, roleplaying, Story Ideas
Saturday Seed ~ 105 (Call of Cthulhu)
Posted by Runeslinger on May 26, 2012 · Leave a Comment
This week’s seed is for Call of Cthulhu. It is an extremely small seed, but packed with menace sent in the mail. The seed One of the characters (or a supporting character of personal importance to the Investigators) receives a small package in the mail addressed in their own handwriting. What’s inside is the first slice … Continue reading →
Filed under Call of Cthulhu, Infectious Plots, Saturday Seeds · Tagged with Call of Cthulhu, Plot Hooks, roleplaying, Story Ideas, Trail of Cthulhu



