Shadowscast – episode 4

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This episode touches on three topics. First, I discuss gaming from the point of view of one layer of immersion: genre fidelity. Second, we examine the possibility of really meshing tactical and roleplaying elements in a single game. Finally, I share some quick tips for running a campaign as a Play-By-e-Mail game.  Specific games which get mentioned are All for One: … Continue reading

Saturday Seed ~ 80 (HEX)

This week’s seed is for Hollow Earth Expedition, and pits the characters against a series of cruel traps before finally subjecting them to the greatest challenge of all. The original version of this seed first saw life in my 1st Edition AD&D days a century ago. Another version, with almost nothing in common but the … Continue reading

Serial Settings 1: Ubiquity ~ Week 52

This entry for Serial Setting 1 for Ubiquity is the last of the weekly posts for the beautiful and deadly Windlet Islands. It will be followed by a few clarifying and/or condensing posts as well as updates of key entries to offer statistics, and additional plot hooks. The Serial Settings series of posts is intended to provide usable setting material … Continue reading

Serial Settings 1: Ubiquity ~ Week 51

The entry this week for Serial Setting 1 for Ubiquity reveals one of the first and best kept secrets uncovered by the first Gast family member to set foot on the beautiful and deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring … Continue reading

Serial Settings 1: Ubiquity ~ Week 50

The entry this week for Serial Setting 1 for Ubiquity details a curious and missing artifact believed to have been taken from the beautiful and deadly Windlet Islands by pirates or other unscrupulous men in times past. It carries a clue to the greater mysteries and even greater treasures which may still rest there. The Serial Settings series of posts … Continue reading

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