Serial Setting 2 ~ Week 2

The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere in … Continue reading

Saturday Seed ~ 94 (Shadowrun)

This week’s seed is for Shadowrun, and it focuses on the healthy paranoia of runners. The seed PCs lacking in the paranoid perception department will find themselves fighting for their lives in a devastated building brought down by a very slick crew. Planting the seed This seed is appropriate for an established campaign and cast … Continue reading

Serial Setting 2 ~ Week 1

Our second Serial Setting begins this week. NPCs presented during the course of the serial setting will conform to the Ubiquity rules and the setting itself will conform to the pulp stylings of Hollow Earth Expedition. Our location is a fictional town on the West coast of Korea in the year 1936.  Revolutionary stirrings among a people nearing their 30th … Continue reading

Does size matter?

Most of us have no doubt heard at one point or another the witty retort that it is not the size of the wand, but rather the skill of the magician that determines effectiveness. While a discussion on this could likely give rise to numerous probing insights into the minds of gamers everywhere, I would … Continue reading

Saturday Seed ~ 93 (Call of Cthulhu)

This week’s seed is for Call of Cthulhu, and is intended to serve as a launching pad for investigations which leave the ‘normal’ world behind, or the turning point in a campaign where the Investigators realize they are in too deep and it is time to get the hell out of Dodge. The seed The … Continue reading

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