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Saturday Seed ~ 105 (Call of Cthulhu)
This week’s seed is for Call of Cthulhu. It is an extremely small seed, but packed with menace sent in the mail. The seed One of the characters (or a supporting character of personal importance to the Investigators) receives a small package in the mail addressed in their own handwriting. What’s inside is the first slice … Continue reading →
Filed under Call of Cthulhu, Infectious Plots, Saturday Seeds · Tagged with Call of Cthulhu, Plot Hooks, roleplaying, Story Ideas, Trail of Cthulhu
Serial Setting 2 ~ Week 12
The Casting Shadows blog’s second Serial Setting appears in weekly installments scheduled for a 6-month run which is now half over. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with casting shadows, Hollow Earth Expedition, korean peninsula, Plot Ideas, pulp adventures, roleplaying system, Serial Settings, Story Hooks, Ubiquity
The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 4
This is the fourth installment of reports for my current face-to-face campaign using Triple Ace Games’ thrilling All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th Century France. This campaign emphasizes mystery, dark magics, and verbal sparring, but includes a dash of chasing and … Continue reading →
Filed under All for One Actual Play, All for One: Regime Diabolique, Campaign Recaps, Live Game Report, Running Games, Ubiquity · Tagged with 17th century france, All for One, dark magics, live report, Musketeer, running games, Ubiquity
May of the Dead: Building Undead Cults from Nothing
Another explanation… This post is the second of two entries the Casting Shadows blog is contributing to the May of the Dead blog carnival. This entry pulls back the curtains of misdirection and manipulation which allow the formation of undead cults through mundane not mystical means. The previous entry from this blog can be read here, and … Continue reading →
Filed under Adventure!, All for One: Regime Diabolique, Beyond the Supernatural, Brass&Steel, Call of Cthulhu, Casting the Shadows, Deadlands, Hollow Earth Expedition, Leagues of Adventure, Palladium Fantasy, Running Games, Shadowrun, The Blog, Ubiquity · Tagged with Call of Cthulhu, Lich, May of the Dead, Mummy, roleplaying, setting development, Ubiquity, Vampire, Zombie
Serial Setting 2 ~ Week 11
The Casting Shadows blog’s second Serial Setting appears in weekly installments scheduled for a 6-month run, providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictional version of the Korean peninsula in 1936, present a community oppressed by faceless enemies and their own countrymen. It … Continue reading →
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