Walking in Gumshoes ~ Setting and Set-up

According to the GM, we are perilously close to starting our campaign of Mutant City Blues by Pelgrane Press. The GM has been encouraging a collaborative approach for laying the foundations of the setting, and so I think it is best to start this second entry on playing Mutant City Blues (MCB) with that before the … Continue reading

Walking in Gumshoes

As my Time of War PBeM enters its end phase, one of the players has graciously offered to run a campaign of Mutant City Blues by Pelgrane Press. I have been quite impressed by the elegance and quality of the releases for the various Gumshoe corebooks and product lines so this opportunity to explore the system in play is … Continue reading

Saturday Seed ~ 111 (Hollow Earth Expedition)

This week’s seed is for HEX, but can easily be repurposed for many types of ‘modern’ settings that include a strong journalistic tradition. The seed After attracting a certain amount of notice in private circles, making both friends and enemies in their own fields and in fields in which they have cause and opportunity to come … Continue reading

Serial Setting 2 ~ Week 18

The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community … Continue reading

Serial Setting 2 ~ Week 17

The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community … Continue reading

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