Posted by Runeslinger on July 30, 2011 · Leave a Comment
This week I have been going back and forth on what sort of seed to put up. Technoir was finally released, so I wanted to get my transmission up, but in the end I decided to wait ‘til September for that. I have been swimming in a sea of Mechwarrior, so I have lots of ideas … Continue reading →
Posted by Runeslinger on June 11, 2011 · Leave a Comment
This week’s seed is for Call of Cthulhu, but has a low tentacle count – perhaps due to decreased slime production. The Seed A man in good quality clothing, with no memory of anything; including language, is found lying in the street near the home of one of the investigators. He has not been robbed, … Continue reading →
Posted by Runeslinger on May 21, 2011 · 2 Comments
This week’s seed is for Call of Cthulhu. It is more suitable for a small group or single investigator than a large group, and it works best as the opening of a series of investigations rather than one later in a character’s career. The story itself calls for a linguist and an expert in antiquities … Continue reading →
Posted by Runeslinger on February 23, 2011 · 2 Comments
I have been thinking a lot about chase scenes lately as I prepare for the launching of our upcoming pulp campaign. I like chase scenes, particularly when it is the characters that are on the fleeing or escaping end of the chase, but this is much less often the case in heroic action games. To … Continue reading →
Posted by Runeslinger on January 29, 2011 · Leave a Comment
This week’s Saturday Seed is being planted for Call of Cthulhu, and in celebration of hated winter, it is being planted in permafrost and snow. The seed: Investigators of the macabre and mind-shattering realities of a beleaguered world which will one day return to the overwhelming grip of the Great Old Ones are often not … Continue reading →