To Seek Out New Dice and New… Civilizations

With no small amount of wonderment at myself, I went on an extensive dice hunt this month for a game I am not at all likely to run. The game? Dungeon Crawl Classics. This post is not about the game though, it’s about the dice. Nostalgia and High Impact Dice It took me years to … Continue reading

Playing to Type: Genre Fidelity and Growth

Genre conventions and assumptions can make or break a session, scenario, campaign or even a group. They are not alone in possessing this awesome power, but they do occupy a curious niche of game elements which people seem to understand, yet prove that they do not somewhere between ‘it’s probably too late to fix things’ … Continue reading

Assessing Group Performance

Perception shapes reality, but sadly individual perception shapes only an individual’s reality to any great degree. I say sadly, not because I long for the chaos such a totally mutable world would bring with it, but because many of us remain trapped in glass rooms for 1 in the Hotel of the Real, thinking that our perception … Continue reading

OSR or OGRe?

Old Dog on the prowl As those with any familiarity with this blog will know I have been focused pretty heavily on running games with the Ubiquity roleplaying system for almost two years now. One interesting side effect of that which I noticed this week was that other systems are starting to look awfully slow … Continue reading

Walking in Gumshoes ~ Casting and Creating Characters

It turns out we were more than perilously close to starting our campaign of Mutant City Blues by Pelgrane Press last week, it began within moments of my posting this article.  I really wasn’t expecting it to have started before the end of that week, so that was a great surprise. In sensible fashion, we began with the assignment … Continue reading

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