Saturday Seed ~ 134 (Call of Cthulhu)

This week’s Saturday Seed is for Call of Cthulhu. It is a very cruel little seed appropriate for any era from the 1890’s forward. The Seed This seed deals with responsibility, the realization of guilt after the fact, and a personal challenge to overcome great vileness. Planting the seed The seed is appropriate for a … Continue reading

Saturday Seed ~ 133 (Leagues of Adventure)

This week’s Saturday Seed is for Leagues of Adventure from Triple Ace Games. It is a very small seed which starts out in the city and heads off into the little known reaches of distant lands. The Seed This seed deals with the spirit of adventure, the quest for knowledge, the virtue of loyalty, and … Continue reading

Saturday Seed ~ 130 (All for One)

This week’s Saturday Seed is for All for One: Regime Diabolique and could easily become the basis of a short series within a campaign that takes advantages of the societal, occult, and political elements of the setting. The Seed This small seed involves the growing proliferation of secret societies and the trade in connections and … Continue reading

Saturday Seed 127 (Leagues of Adventure)

The Seed This week’s Saturday Seed is the last of our four Halloween-themed one-shot scenarios which might take-off into longer flights of gaming. This seed, if you are feeling your oats, can in one evening jump between generations, but will not suffer for remaining in one. Intended for Leagues of Adventure and posted here in … Continue reading

All for One: Campaign Development Report 3

This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by discussing elements of the combat systems which can raise questions, and offer some ideas for transitioning from other game systems to Ubiquity. This post will look at physical and social combat. Subsequent posts will look … Continue reading

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