Saturday Seed ~ .44 (HEX)

In discussions about pulp adventure this week, a recurring theme appropriately appeared, and it is in its honor that this week’s seed is being planted. Suitable for any pulp game, but written with HEX in mind, this seed is a non-combat action sequence starting from an innocuous event and potentially ending up in the morgue. … Continue reading

Saturday Seed ~ 43 (All for One)

This week’s seed is destined to intertwine with plots planted for All for One: Regime Diabolique. It asks the question, “Do ends justify means?” and then quickly runs monsieur le respondent through before he can twist our souls with his devilish words. The Seed Richelieu’s wars and machinations have been hard on France, and across … Continue reading

Saturday Seed ~ 42 (HEX)

This week’s seed is for Hollow Earth Expedition, and is not entirely new; the core idea has been up on the Exile Game Studios forum for about a month, but I have  fiddled with it a very little bit, and stripped it of some of the specifics for which it was written to answer, so … Continue reading

Saturday Seed ~ 41 (Aces & Eights)

This week’s seed is to be planted in the fertile soil of the Western Frontier brought so clearly to life by Aces & Eights. The Seed: Not all is what it seems among a group of settlers pushing West The characters come upon a wagon train near sunset which looks like it stopped quite early … Continue reading

Saturday Seed ~ 40 (Mutants and Masterminds)

This week’s seed is ostensibly being planted for Mutants and Masterminds, although ultimately, this seed could be planted in pretty much any sort of superheroes game with a certain level of reality behind it. This seed is another very basic one, and can be summed up in two short words: Moving Day. Planting the seed: … Continue reading

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