Saturday Seed ~ 54 (HEX)

This week’s seed is for Hollow Earth Expedition, and is suitable for use with established characters widely known to be explorers and accomplished world travelers of one kind or another. The characters will need to be on the Surface when this seed is introduced. Planting the Seed The characters, while living their normal lives will … Continue reading

Saturday Seed ~ 53 (Mechwarrior)

This week’s Saturday Seed is for A Time of War, and it can perhaps be the iron gauntlet around the clenched fist presented by the Scenario in my Battletech Lunchtime Challenge this week. The Seed: A major ‘mech asset in a struggle between two fiercely opposed factions has become the focal point in a battle … Continue reading

Saturday Seed ~ 52 (Call of Cthulhu)

This week’s seed is for Call of Cthulhu. It is more suitable for a small group or single investigator than a large group, and it works best as the opening of a series of investigations rather than one later in a character’s career. The story itself calls for a linguist and an expert in antiquities … Continue reading

Saturday Seed ~ 51 (Serenity)

This week’s seed is for the Serenity RPG, and gives the players an opportunity to explore just how far they will go to make money. This seed does not require a ship, nor does it require very experienced characters. Planting the Seed: Rumor has it that a few months ago, an extremely valuable artifact was … Continue reading

Saturday Seed ~ 50 (All for One: Regime Diabolique)

This week’s seed is for All for One: Regime Diabolique. It is intended to be a light-hearted romp, but in the hands of exuberant and life-loving players, there should be plenty of opportunity for hilarity, combat, chases, escapes, and wooing. One should never forget the wooing. The Seed One of the musketeers’ friends from childhood is well … Continue reading

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