Serial Setting 2 ~ Week 4

The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the Korean peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere … Continue reading

Saturday Seed ~ 96 (Aces&Eights)

This week’s seed is for Aces&Eights. I suppose with a little work and a bit of magic it could be repurposed for Deadlands, but as planted here is set firmly in the West of Old. It is appropriate for any sort of group, experienced or not. The Seed Unseasonable and unnaturally heavy rain hits a one … Continue reading

Serial Setting 2 ~ Week 3

The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the Korean peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere … Continue reading

Saturday Seed ~ 95 (Brass & Steel)

This week’s seed is for the quietly great game world envisioned for Brass & Steel. It is suitable for an established group, or experienced characters that are lacking sufficient reason to work together. The Seed A former designer of arms and equipment for the government, now in supposed retirement on psychological grounds, may be up … Continue reading

Serial Setting 2 ~ Week 2

The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere in … Continue reading

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