Serial Setting 2 ~ Week 11

The Casting Shadows blog’s second Serial Setting appears in weekly installments scheduled for a 6-month run, providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictional version of the Korean peninsula in 1936, present a community oppressed by faceless enemies and their own countrymen. It … Continue reading

Saturday Seed ~ 104 (A Time of War)

This week’s seed is for the 4th Edition of the Mechwarrior RPG, A Time of War. It will work best with players experienced with the Battletech Universe, running experienced characters. This is a small seed meant to spark a growth of independent ideas, not a framework for an encounter or series of them. The seed … Continue reading

Saturday Seed ~ 103 (Leagues of Adventure)

This week’s seed is for the totally brand new this week setting for Ubiquity by the prolific creators at Triple Ace Games, Leagues of Adventure. Of course, your steampunk/Victorian game of choice may find this seed suitable as well, with a few alterations here or there. With a little work, some dastardly competitors, a mix … Continue reading

Serial Setting 2 ~ Week 10

The Casting Shadows blog’s second Serial Setting appears in weekly installments scheduled for a 6-month run, providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictional version of the Korean peninsula in 1936, present a community oppressed by faceless enemies and their own countrymen. It … Continue reading

Saturday Seed ~ 102 (Elric/Stormbringer)

This week’s seed is for your choice of editions and publishers for Stormbringer, Elric!, Elric of Melnibone, or whatever name the game is going by now. It is intended for a group of adventurers willing to hire out their services without asking too many questions, either before or in the very early days of Elric’s … Continue reading

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