Serial Setting 2 ~ Week 16

The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community … Continue reading

Saturday Seed ~ 109 (Leagues of Adventure)

This week’s seed is for Leagues of Adventure, and is put together primarily for social combat, but has plenty of hooks for the more physical characters to get in on things as well. The seed The characters come to learn of a new discovery which those in the know believe will revolutionize the transportation industry. … Continue reading

Saturday Seed ~ 108 (Prime Directive / SFB)

This week’s seed is for Star Fleet Battles and Prime Directive, in whichever flavour you play it. I prefer the original flavour of the game system, personally. This is a set-up with equal parts role play and tactical play, but need not run in a linear fashion with the one leading into the other. As … Continue reading

Serial Setting 2 ~ Week 15

The Casting Shadows blog’s second Serial Setting appears in weekly installments scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community oppressed by … Continue reading

Saturday Seed ~ 107 (Leagues of Adventure)

This week’s seed is for the exciting new release by TAG for Ubiquity, Leagues of Adventure. It is a campaign-starter seed, that would best be run for characters of  intellectual and social dispositions as opposed to the physical. The seed The characters are recruited for their various specialties, connections, memberships, and so on. Assistance is recruited … Continue reading

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