The Five Games that Influenced the Way I Play

When checking my blog feed after posting today, I discovered that a very similar idea had been proposed for discussion already. I caught wind of it from Dice Monkey’s post, which in turn sent me to Character Generation, and trawling through the comments of each. The similarities and curious differences in the lists presented are … Continue reading

Changing Courses: Most Influential Scenarios

If we are all the sum of our predilections as filtered through our experiences then I suppose it stands to reason that the early modules and scenarios we ran as kids just starting out in the hobby have played a significant role in the GMs we are today. With that idea in mind, let’s explore … Continue reading

Saturday Seed ~ 98 (A Time of War)

This week’s seed is for A Time of War. It is a short mission best used as a complication in the midst of a larger problem, although it can run independently. It can include action from the individual level up to mech level. The Seed A squad on a significant mission gets ambushed upon arrival … Continue reading

Serial Setting 2 ~ Week 5

The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the Korean peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere … Continue reading

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 2

http://www.pxleyes.com/photography-picture/4d43b261e3c01/Gargoyle.html

This is the second installment of reports for my current face-to-face campaign which is using Triple Ace Games’ excellent All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th Century France. This campaign emphasizes intrigue, dark magics, and verbal sparring but includes a dash of chasing … Continue reading

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