Serial Setting: Week 14 ~ Ubiquity

This, the 14th weekly instalment of this year’s Serial Setting project, adds another  hint of detail to my mysterious island setting in the South Pacific, intended for use with Hollow Earth Expedition or Daring Tales of Adventure. Ostensibly a corporate holding off the usual shipping lanes, known to savvier career sailors in the region as a possible refuge between Pitcairn … Continue reading

Saturday Seed ~ 39 (Shadowrun)

This week’s seed is being planted for Shadowrun and is even smaller a seed than I usually plant, but as the possible directions for it to go are so varied and expansive, I hope that you will forgive me. The seed: The runners come across a chemical which has some effectiveness as a weight loss … Continue reading

Chasing Escapes

Cold Pursuit

I have been thinking a lot about chase scenes lately as I prepare for the launching of our upcoming pulp campaign. I like chase scenes, particularly when it is the characters that are on the fleeing or escaping end of the chase, but this is much less often the case in heroic action games. To … Continue reading

Serial Setting 1: Ubiquity ~ Week 13

This, the 13th weekly instalment of this year’s Serial Setting project, adds another manageable layer of detail to a mysterious island setting in the South Pacific, intended for use with Hollow Earth Expedition or Daring Tales of Adventure. Ostensibly a corporate holding off the usual shipping lanes, known to savvier career sailors in the region as a possible refuge … Continue reading

Saturday Seed ~ 38 (All for One)

This seed is forged for All for One: Regime Diabolique, and can be used either as a springboard into intrigue against the Cardinal’s Guards, an early foray against the foul denizens which stalk the night, or – if you are especially daring – both. The Seed: The musketeers and their lackeys are making their circuitous … Continue reading

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