Saturday Seeds ~ 18 (Call of Cthulhu)

I haven’t planted a dark seed for Call of Cthulhu in quite some time, so this entry shall rectify that.  The pace of this game is to be very fast, and the focus needs to be kept firmly on dealing with matters at hand. The group should feel time pressure, irritation, and confusion at first. … Continue reading

Saturday Seed – 17 (Battletech)

This seed is blown by the winds of war, for the Battletech RPG – in whatever incarnation you might use it, or just for Battletech itself should you prefer. I played it for the first time in 1987, how about you? The soil: The PC lance is scheduled to drop in desert terrain after sunset … Continue reading

Saturday Seed – 16 (Mutants and Masterminds)

The Perfect Imposter This seed drifts down to us from a Kenson tree, and if planted might sprout some entertainment for some Mutants & Masterminds sessions. In an awful lot of comics, there are issues of mistaken identities. This seed is one for one such story, wherein one of the heroes – preferably one who … Continue reading

Saturday Seed – 15 (Blue Planet)

This seed is being dropped in the water and left to its own devices. Perhaps it will find a home on some Blue Planet. This seed is wind-blown and storm-swept, and in the usual vague way of these entries will aspire to inspire some sort of idea for your own game. When I first got Blue … Continue reading

Saturday Seed – 14 (Call of Cthulhu)

This seed is being planted for Call of Cthulhu. I prefer to run CoC in the ‘20s but this seed is for a 1990’s or modern era. Although the presentation of this story kernel is quite short, I think that this idea could easily grow into a full-fledged campaign if the villain catches the interest … Continue reading

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