Serial Settings 1: Ubiquity ~ Week 50
The entry this week for Serial Setting 1 for Ubiquity details a curious and missing artifact believed to have been taken from the beautiful and deadly Windlet Islands by pirates or other unscrupulous men in times past. It carries a clue to the greater mysteries and even greater treasures which may still rest there. The Serial Settings series of posts … Continue reading
Saturday Seed ~ 76 (All for One)
This week’s somewhat risqué seed is for All for One: Regime Diabolique, and pits the musketeers against distance, deceit, and damsels in order to aid a friend in need, before the sands of life run out. The seed One of the characters’ inexhaustible supply of childhood friends and acquaintances appears to the musketeers as they … Continue reading
Serial Settings 1: Ubiquity ~ Week 49
The entry this week for Serial Setting 1 for Ubiquity details a recruitment office for Company which lays claim to the beautiful and deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 49) Gast Industries and … Continue reading
Saturday Seed ~ 75 (HEX – oween)
This week’s seed is for Hollow Earth Expedition and while not exactly intended for All Hallow’s Eve, it has its moments. The Seed Bodies are being exhumed from graves over a wide geographical area in the dead of night. Police are baffled at both how and why this is being done. A message ‘from beyond … Continue reading
Serial Settings 1: Ubiquity ~ Week 48
The entry this week for Serial Setting 1 for Ubiquity details a laundry on the beautiful and deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 48) Fine Company Laundry and Tailoring, Main Company Compound, … Continue reading



