Saturday Seed ~ 98 (A Time of War)

This week’s seed is for A Time of War. It is a short mission best used as a complication in the midst of a larger problem, although it can run independently. It can include action from the individual level up to mech level. The Seed A squad on a significant mission gets ambushed upon arrival … Continue reading

Serial Setting 2 ~ Week 5

The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the Korean peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere … Continue reading

Saturday Seed ~ 97 (All for One: Regime Diabolique)

This week’s seed is for All for One. It is crisis of choices disguised as a tale of action against dark forces. Although I feel strongly that the game plays to greater longevity with a heavier emphasis on sharp swords and sharper tongues than on the occult, this story has been creeping about the boneyard in my … Continue reading

Serial Setting 2 ~ Week 4

The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the Korean peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere … Continue reading

Saturday Seed ~ 96 (Aces&Eights)

This week’s seed is for Aces&Eights. I suppose with a little work and a bit of magic it could be repurposed for Deadlands, but as planted here is set firmly in the West of Old. It is appropriate for any sort of group, experienced or not. The Seed Unseasonable and unnaturally heavy rain hits a one … Continue reading

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