Serial Setting 2 ~ Week 6

The Casting Shadows blog’s second Serial Setting will be running once a week over a six-month period, and provide details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a semi-fictional version of the Korean peninsula in 1936, present a community oppressed by faceless enemies and … Continue reading

Saturday Seed ~ 98 (A Time of War)

This week’s seed is for A Time of War. It is a short mission best used as a complication in the midst of a larger problem, although it can run independently. It can include action from the individual level up to mech level. The Seed A squad on a significant mission gets ambushed upon arrival … Continue reading

Serial Setting 2 ~ Week 5

The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the Korean peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere … Continue reading

Saturday Seed ~ 97 (All for One: Regime Diabolique)

This week’s seed is for All for One. It is crisis of choices disguised as a tale of action against dark forces. Although I feel strongly that the game plays to greater longevity with a heavier emphasis on sharp swords and sharper tongues than on the occult, this story has been creeping about the boneyard in my … Continue reading

Serial Setting 2 ~ Week 4

The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the Korean peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere … Continue reading

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