So last time, the world ended…
Posted by Runeslinger on September 20, 2011 · 3 Comments
This past Sunday, my stint of being ‘just a player’ ended as Kyrei’s introductory story came to its dramatic conclusion with our characters stumbling across an incredibly compelling quest story, just as the world ended. I guess we had to expect that given that we were exploring the rich setting for Greymalkin Designs’ fascinating post-apocalyptic … Continue reading →
Filed under Desolation, Running Games, The Blog, Ubiquity · Tagged with Desolation, Night of Fire, Obsidian Portal, Role-playing game, roleplaying, setting development, themes, Ubiquity



