Posted by Runeslinger on July 14, 2011 · Leave a Comment
This entry continues the ‘behind the scenes’ look at how the Hair of the Dog campaign, using Catalyst Game Labs’ RPG rules, set in the brilliant Battletech Universe, is being conducted as a PBeM. The layout of these reports highlights the interplay between the players in and out of character, and the flow of shaping … Continue reading →
Posted by Runeslinger on July 12, 2011 · Leave a Comment
This entry continues the ‘behind the scenes’ look at how my Mechwarrior Campaign is conducted, showing the interplay between the players in and out of character, and the flow of the mechanics and story. I am in the middle of putting up a series of these posts, formatted in this same way, to bring the campaign … Continue reading →
Posted by Runeslinger on July 6, 2011 · Leave a Comment
BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 2 PoV – Sgt. Velika ‘Blowtorch’ Kadlec November 21, 3028 21:42 The three of you are standing roughly in the middle of a vaguely round tunnel that at its highest and … Continue reading →
Posted by Runeslinger on July 6, 2011 · Leave a Comment
BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 1 PoV – Lt. Mel ‘Mad Dog’ Winters November 21, 3028 21:42 The three of you are standing roughly in the middle of a vaguely round tunnel that at its highest … Continue reading →
Posted by Runeslinger on July 6, 2011 · Leave a Comment
BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 1 PoV – Captain Lucas ‘CH:L’ Rom November 21, 3028 21:42 The three of you are standing roughly in the middle of a vaguely round tunnel that at its highest … Continue reading →