The Podcast- On Taking Two Steps Forward and Back in RPGs~
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Palladium Fantasy: My turn behind the dice ~ The Mercenary
The Mercenary: Throughout most of my time as a player, I have eschewed playing non-humans as a character. While I did have a few half-elves in the very early days, I quickly felt a sort of dissatisfaction with this as, for the most part, it was more being human-in-a-rubber-suit than representing a different species and … Continue reading →
Filed under Characters and Support Cast, fiction, Palladium Fantasy, Playing in Games · Tagged with Character Development, Palladium Fantasy, playing in games
Adjudication 2 ~ The Will
If you were running a game with a mechanic to represent Willpower or Resolve, and I am thinking specifically of Storyteller in this case, where the use of the trait allows the character to void GM fiat for a period of time (resist Frenzy, etc) how would you deal with a situation like the following: … Continue reading →
Filed under Running Games, Technical Questions, WoD ad nauseum · Tagged with running games, World of Darkness
Palladium Fantasy: My turn behind the dice – The Druid
The Druid: A million or so years ago when I played AD&D, I used to be quite fond of druids, and their representation within that system. As I reacquainted myself with Palladium, and got to know its 2nd Edition, I skipped over the druid repeatedly in favour of looking up other things. When Kyrei mentioned … Continue reading →
Filed under Characters and Support Cast, Palladium Fantasy, Playing in Games · Tagged with Character Development, Palladium Fantasy, playing in games
Palladium Fantasy: My turn behind the dice ~ The Palladin
The Palladin: Yes – I, like most Palladium players, am aware that the real-world word, ‘paladin’ has but a single ‘l’. As soon as the world presented in this fantasy game becomes real, I will consider that extra ‘l’ a serious threat to the sanctity of the English language on a par with hip-hop lyrical … Continue reading →
Filed under Characters and Support Cast, Palladium Fantasy, Playing in Games · Tagged with Character Development, Palladium Fantasy, playing in games
Generation Games ~ Pt.3
If we are to have heroes, we must have challenges for them to overcome. In a Generation or Legacy game, the quest is handed down through the years, and so by extension are the challenges. Arranging this takes a fair bit of work both to ensure the ongoing survival of the challenge, whatever form it … Continue reading →
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