Generation Games ~ Pt.3

If we are to have heroes, we must have challenges for them to overcome.  In a Generation or Legacy game, the quest is handed down through the years, and so by extension are the challenges. Arranging this takes a fair bit of work both to ensure the ongoing survival of the challenge, whatever form it … Continue reading

Saturday Seed – 10 (Shadowrun)

This seed is being planted for Shadowrun, for an experienced group that typically works the shady end of the street, prefers to go unnoticed by everyone except high-paying employers, and enjoys their larceny. Several sessions before you wish to spring this seed upon the group, describe a pending election and mention their celebrity mouthpieces swaying public … Continue reading

Palladium Fantasy: My turn behind the dice

I haven’t had an opportunity to play in a Palladium Fantasy game since 1989. In a few weeks, that will change. Imagine my anticipation~  A close friend, and one of the people for whom I am running my own Palladium Fantasy PBeM, will be returning the favour, taking up the mantle of GM for the … Continue reading

Always say, ‘Yes…’

Honestly, this little piece of contested GM advice is one of the few issues debated online that I feel has strong arguments on both sides. I am certain that there is a clear and distinct genesis for this idea, but I am most familiar with the form it took from the lineage of players who … Continue reading

Saturday Seed – 9 (Call of Cthulhu)

The seed this week is a dark and curious one, for Call of Cthulhu: A reclusive, and reportedly cruel magnate of the steel industry has passed away at the age of 99. There are minor problems with the will, in particular the curious instructions left for the dispensation of a variety of rare and presumably … Continue reading

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