The Podcast- On Taking Two Steps Forward and Back in RPGs~
- On #RPGaDAY2026 Days 17-31
- On #RPGaDAY2026 So far: Days 1-16
- #RPGaDAY2026 and some Brief Updates
- On Suspected Inspirations for the Delta Green RPG with Jason Connerley
- A friendly conversation about natural-feeling characters with SettingFirstRPG
- A Friendly Conversation on Character Social Inequality in RPGs
- A Frightfully Cheerful Conversation on Horror and Comedy
- On the idea of a "Better Game"
- On what might be in a name, and Listener Calls
Hooded Lantern
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Saturday Seed – 16 (Mutants and Masterminds)
The Perfect Imposter This seed drifts down to us from a Kenson tree, and if planted might sprout some entertainment for some Mutants & Masterminds sessions. In an awful lot of comics, there are issues of mistaken identities. This seed is one for one such story, wherein one of the heroes – preferably one who … Continue reading →
Filed under Mutants and Masterminds, Saturday Seeds · Tagged with Mutants and Masterminds, Plot Ideas, Story Hooks
Rolling for fun and profit~
A few times in the last year, mainly due to our group’s tendency to switch between a few ongoing campaigns, with the occasional short-term story thrown in for the sake of variety and experimentation, I have had a discussion about the actual application of mechanics for a few of our regular systems. If your experience … Continue reading →
Filed under Playing in Games, Preparation and Preparedness, Running Games, Technical Questions, The Blog, The Gamers · Tagged with playing in games, role-playing, roleplaying, running games, Thoughts
The Imbalance Principle
Prologue: Due to a lack of clarity on my part in a post earlier this week, I find myself with a new post to write. The topic isn’t new, and I have referred to it in passing before, but in this entry, we will drag the bastard out into the sunlight and see what happens. … Continue reading →
Iconic Heroes ~ Part 4
Now that a theme has been chosen, and some of the character design issues have been worked out, I think it is time to consider possible settings. My last few modern games have been set in stylized versions of real cities in various parts of the world (Chicago, San Francisco, and London) or in similar … Continue reading →
Filed under Casting the Shadows, Icons, Preparation and Preparedness, Running Games · Tagged with Icons, running games, setting development
Part of the whole~
Weak Analogies and Misdirection: I love reading old pulp stories. Even though I live in an apartment with virtually no convenient storage or display space, on the other side of the Earth from the bunker in which all my other cool stuff is kept, I still have literal stacks of pulps from the likes of Maxwell Grant, … Continue reading →
Filed under Adventure!, Characters and Support Cast, Preparation and Preparedness, Running Games, Spirit of the Century · Tagged with Adventure!, Character Development, roleplaying, RPG, running games, Spirit of the Century, Thoughts
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Livre d’Eibon
- Sparks and Flows of Imagination: Blue Planet
- Blue Planet – Recontact: An Orbital Lifter for a New Age
- Recontacting Blue Planet with gusto~
- Rivers of London: Lies, Damnation, and Sudden Vacations
- Rivers of London: A Who’s Who of Lurkers, Workers, Hangers-on, and Ne’er-do-wells~
- Rivers of London: Murder, Brutalism, and Cheeky Nandos
Colours out of Space
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