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Serial Setting 2 ~ Week 14
The Casting Shadows blog’s second Serial Setting appears in weekly installments scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community oppressed by … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with casting shadows, Hollow Earth Expedition, korean peninsula, Plot Ideas, pulp adventures, roleplaying system, Serial Settings, Story Hooks, Ubiquity
The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 5
Campaign: The Light that Never Warms Story Two: I Came for the Waters Session 1 Turning Trouble’s Tables This is the fifth installment of reports for my current face-to-face campaign using Triple Ace Games’ fantastic All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th … Continue reading →
Filed under All for One Actual Play, All for One: Regime Diabolique, Campaign Recaps, Live Game Report, Running Games, Ubiquity · Tagged with Actual Play, All for One, Role-playing game, roleplaying, Ubiquity
Saturday Seed ~ 106 (Blue Planet)
This week’s seed is for Blue Planet. It is another extremely small seed, and would best be run with human characters new to Poseidon, or with very unassuming appearances. The seed One of the characters (or a person near them physically at the time the scenario starts) is mistakenly marked by ecoterrorists as having overheard details … Continue reading →
Filed under Blue Planet, Saturday Seeds · Tagged with Blue Planet, Plot Hooks, roleplaying, Story Ideas
Serial Setting 2 ~ Week 13
The Casting Shadows blog’s second Serial Setting appears in weekly installments scheduled for a 6-month run, now starting its fourth. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with casting shadows, Hollow Earth Expedition, korean peninsula, Plot Ideas, pulp adventures, roleplaying system, Serial Settings, Story Hooks, Ubiquity
Review: Leagues of Adventure
Produced by Triple Ace Games and using Exile Game Studio’s Ubiquity System, Leagues of Adventure is a broad-shouldered yet elegant game set in the age of Victoria and the brave new world of Stream-that-never-was, opening new vistas, charting new courses, and shining light on forgotten places. It is consulting detectives, daring inventors, challengers of convention, firsts-to-do, culture-clashing, mind and … Continue reading →
Filed under Leagues of Adventure, Reviews, The Blog, Ubiquity · Tagged with Leagues of Adventure, role-playing, roleplaying, RPG, RPG Review, Ubiquity, Ubiquity Roleplaying System
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