All for One: Regime Diabolique

Although I haven’t read every word in the core book from Triple Ace Games, I can already tell that All for One is one of those games that I hope I get to play, rather than run: I really want to play a character in this setting! This game, compellingly written by Paul ‘Wiggy’ Wade-Williams, … Continue reading →

Relearning an Old Favorite~

“Center Torso, possible crit!” Magical words from my first game of Battletech in the summer of ’87 in a basement that smelled of old tires, engine oil, and detergent. Oddly appropriate smells now that I think about it.  One moment later, they were followed up by even more magical words forever cementing  a love of … Continue reading →

Rolling for fun and profit~

Next stop: Grave Wisdom~

A few times in the last year, mainly due to our group’s tendency to switch between a few ongoing campaigns, with the occasional short-term story thrown in for the sake of variety and experimentation, I have had a discussion about the actual application of mechanics for a few of our regular systems. If your experience … Continue reading →

The Imbalance Principle

Wisdom Waits

Prologue: Due to a lack of clarity on my part in a post earlier this week, I find myself with a new post to write. The topic isn’t new, and I have referred to it in passing before, but in this entry, we will drag the bastard out into the sunlight and see what happens. … Continue reading →

Seasoning Ashes to Taste

As a GM or player, how important is the system to you? For the past few weeks, I have been trying quite hard to get into Burning Wheel. I don’t have that much time to go over new game systems at the best of times, and less time to try to run them, but from … Continue reading →

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