Saturday Seed – 19 (All for One)

This seed has been planted for All for One: Regime Diabolique, and I am certain it will grow well, and flourish into an enormous tree with many branching stories as it is to be set in Paris, and as everyone knows, the streets of that noble city are lined with so much fertilizer produced by … Continue reading

Saturday Seeds ~ 18 (Call of Cthulhu)

I haven’t planted a dark seed for Call of Cthulhu in quite some time, so this entry shall rectify that.  The pace of this game is to be very fast, and the focus needs to be kept firmly on dealing with matters at hand. The group should feel time pressure, irritation, and confusion at first. … Continue reading

Saturday Seed – 17 (Battletech)

This seed is blown by the winds of war, for the Battletech RPG – in whatever incarnation you might use it, or just for Battletech itself should you prefer. I played it for the first time in 1987, how about you? The soil: The PC lance is scheduled to drop in desert terrain after sunset … Continue reading

Saturday Seed – 16 (Mutants and Masterminds)

The Perfect Imposter This seed drifts down to us from a Kenson tree, and if planted might sprout some entertainment for some Mutants & Masterminds sessions. In an awful lot of comics, there are issues of mistaken identities. This seed is one for one such story, wherein one of the heroes – preferably one who … Continue reading

Saturday Seed – 15 (Blue Planet)

This seed is being dropped in the water and left to its own devices. Perhaps it will find a home on some Blue Planet. This seed is wind-blown and storm-swept, and in the usual vague way of these entries will aspire to inspire some sort of idea for your own game. When I first got Blue … Continue reading

  • Revelations of Glaaki

  • Invocation

    Do not summon up that which you cannot also put down:

    runescastshadows at the intersection of Google and Mail.

    Find us on Google+

  • Role-Playing Stack Exchange