Saturday Seed~ 64 (Desolation)

This is a very brief entry, but as usual, I feel that the possibilities contained within may spread outward like ravenous, carnivorous vines. This entry is for Desolation, and would be an appropriate encounter while the group is enroute from some awful place to some other awful place, through the humbled wreckage of what once … Continue reading

Saturday Seed ~ 63 (HEX)

This week’s seed is for Hollow Earth Expedition. A Villain has captured one whom he believes is the hero’s paramour, and sets an elaborate trap to delay our heroes with threat of her death. To succeed the hero must know her life intimately, yet… he has never met her. This week’s seed is very short … Continue reading

Saturday Seed ~ 62 (Call of Cthulhu)

This week I have been going back and forth on what sort of seed to put up. Technoir was finally released, so I wanted to get my transmission up, but in the end I decided to wait ‘til September for that. I have been swimming in a sea of Mechwarrior, so I have lots of ideas … Continue reading

Saturday Seed ~ 61 (All for One)

This week’s seed is another for All for One. Due to a moderate increase in gaming activity, and a massive increase in my normal work load, I still have not completed my first Technoir Transmission for Seoul, meaning I have to bring something else out of my files of seeds and ideas for this week’s … Continue reading

Saturday Seed ~ 60 (Rocket Rangers!)

This week’s seed is in celebration of the release of the Rocket Rangers expansion for the Ubiquity Roleplaying System. There is something really magical and compelling about the Rocketeer, and this release really helps GMs bring this sort of high-flying, rocket-propelled action into focus. The seed: The squad is called to jet into position on … Continue reading

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