Saturday Seed ~ 90 (Trinity)

This week’s seed is for Trinity, the third A in White Wolf’s retired Adventure!/Aberrant/Trinity game line, if you know what I mean. This is a very short idea, but if slipped into a journey in the right way, can really rock your players back on their heels. The Seed While underway through the Asteroid Belt … Continue reading

Saturday Seed ~ 89 (All for One)

This week’s seed is an introductory set up for All for One: Regime Diabolique. It is set in Paris and while short, has the capacity to fuel an entire campaign. The Seed The musketeers are debauching themselves flamboyantly in a tavern of all places when a familiar face, whitened from sheer terror, sends them out … Continue reading

Saturday Seed ~ 88 (Palladium Fantasy)

This week’s seed is for Palladium’s rich fantasy setting and takes a stab at racial intolerance at the same time. The Seed One of the characters comes into possession of a magical blade which proves itself able to communmicate with its accepted owner emapthically. As the days pass, it soon becomes obvious that it also provides … Continue reading

Saturday Seed ~ 87 (Shadowrun)

This week’s seed is for Shadowrun. It is incredibly small, but could roam anywhere between amusing and deadly dangerous depending on how you set it up, and the sort of character you use as the target.   The Seed A Sorcerer of some accomplishment has been devoting himself to obtaining a higher grade of Initiation, … Continue reading

Saturday Seed ~ 86 (Call of Cthulhu)

This week’s seed is for Call of Cthulhu, and deals with a blend of things ancient and not so ancient, forgotten underfoot. The seed is written for the 20’s but can be easily used with other settings.   The Seed A major store in a large city nearby whose location is something of a local … Continue reading

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