Saturday Seed ~ 99 (Call of Cthulhu)
This week’s seed is for Call of Cthulhu. It involves murders old and murders new. It is of pains and suffering, and most of all, it is of madness hidden for ages. The Seed After a particularly harrowing case, in which the investigators barely survived with lives and sanity intact, a woman comes to see … Continue reading
Serial Setting 2 ~ Week 6
The Casting Shadows blog’s second Serial Setting will be running once a week over a six-month period, and provide details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a semi-fictional version of the Korean peninsula in 1936, present a community oppressed by faceless enemies and … Continue reading
Saturday Seed ~ 98 (A Time of War)
This week’s seed is for A Time of War. It is a short mission best used as a complication in the midst of a larger problem, although it can run independently. It can include action from the individual level up to mech level. The Seed A squad on a significant mission gets ambushed upon arrival … Continue reading
Serial Setting 2 ~ Week 5
The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the Korean peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere … Continue reading
Saturday Seed ~ 97 (All for One: Regime Diabolique)
This week’s seed is for All for One. It is crisis of choices disguised as a tale of action against dark forces. Although I feel strongly that the game plays to greater longevity with a heavier emphasis on sharp swords and sharper tongues than on the occult, this story has been creeping about the boneyard in my … Continue reading



