Saturday Seed ~ 112 (Serenity)

This week’s seed is for the Serenity / Firefly based roleplaying game from MWP. The Cortex system which supports the game has come a long way since this game’s release and its subsequent discontinuation, but the heart and soul of the game live on undaunted. The seed The characters have done a job and rightfully expect … Continue reading

Saturday Seed ~ 111 (Hollow Earth Expedition)

This week’s seed is for HEX, but can easily be repurposed for many types of ‘modern’ settings that include a strong journalistic tradition. The seed After attracting a certain amount of notice in private circles, making both friends and enemies in their own fields and in fields in which they have cause and opportunity to come … Continue reading

Serial Setting 2 ~ Week 18

The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community … Continue reading

Serial Setting 2 ~ Week 17

The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community … Continue reading

Saturday Seed ~ 110 (Outbreak Undead)

This week’s seed is for Outbreak Undead, and is put together primarily for fast, light, and easy immersion at first, but has plenty of slightly off meat for the more emotional range once characters get established. I am not really that into zombie or zombie apocalypse style settings and systems, but I find Outbreak Undead to … Continue reading

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