Posted by Runeslinger on July 12, 2011 · Leave a Comment
This entry continues the ‘behind the scenes’ look at how my Mechwarrior Campaign is conducted, showing the interplay between the players in and out of character, and the flow of the mechanics and story. I am in the middle of putting up a series of these posts, formatted in this same way, to bring the campaign … Continue reading →
Posted by Runeslinger on July 11, 2011 · 6 Comments
Turn 7 ended with a whimper, witnessed by the entrance of reinforcement… for the Attacking Lance. Unfortunately, that amounted to a single Clint. Turn 8 has the mighty Atlas still on its feet, and completely free to cross back across enemy lines, thereby ending the scenario as a victory for the player, Gilberto Mussolini. Will he do so, … Continue reading →
Posted by Runeslinger on July 6, 2011 · Leave a Comment
BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 2 PoV – Sgt. Velika ‘Blowtorch’ Kadlec November 21, 3028 21:42 The three of you are standing roughly in the middle of a vaguely round tunnel that at its highest and … Continue reading →
Posted by Runeslinger on July 6, 2011 · Leave a Comment
BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 1 PoV – Lt. Mel ‘Mad Dog’ Winters November 21, 3028 21:42 The three of you are standing roughly in the middle of a vaguely round tunnel that at its highest … Continue reading →
Posted by Runeslinger on July 6, 2011 · Leave a Comment
BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 1 PoV – Captain Lucas ‘CH:L’ Rom November 21, 3028 21:42 The three of you are standing roughly in the middle of a vaguely round tunnel that at its highest … Continue reading →