Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 5 & 6

This entry continues the ‘behind the scenes’ look at how the Hair of the Dog campaign, using Catalyst Game Labs’  RPG rules, set in the brilliant Battletech Universe, is being conducted as a PBeM. The layout of these reports highlights the interplay between the players in and out of character, and the flow of shaping … Continue reading

Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 3&4

This entry continues the ‘behind the scenes’ look at how my Mechwarrior Campaign is conducted,  showing the interplay between the players in and out of character, and the flow of the mechanics and story. I am in the middle of putting up a series of these posts, formatted in this same way, to bring the campaign … Continue reading

Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 1&2

Not too long ago, I got into a discussion about running games in e-mail, and so as an extension of that discussion, I decided to put up the next few entries in my Mechwarrior Campaign without dramatization, but instead showing the interplay between the players in and out of character, and the flow of the … Continue reading

Mechwarrior: Running A Time of War ~ pt.5

One of the things I look forward to the most when I start a new campaign is that very specific moment when the players are ready, willing, and able to step into a more proactive stance – and do so. I find that moment, when the group is growing more and more confident with the … Continue reading

Mechwarrior: Running a Time of War ~ pt.4

I took most of this week off from my pulp-related projects, and spent extra time catching up on the game logs for my Mechwarrior PBeM, and fleshing out the next stages of the Hair of the Dog campaign. I think the most common complaints about play-by-post gaming tend to be about interruptions in the posting … Continue reading

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