Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 5 & 6
This entry continues the ‘behind the scenes’ look at how the Hair of the Dog campaign, using Catalyst Game Labs’ RPG rules, set in the brilliant Battletech Universe, is being conducted as a PBeM. The layout of these reports highlights the interplay between the players in and out of character, and the flow of shaping … Continue reading
Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 3&4
This entry continues the ‘behind the scenes’ look at how my Mechwarrior Campaign is conducted, showing the interplay between the players in and out of character, and the flow of the mechanics and story. I am in the middle of putting up a series of these posts, formatted in this same way, to bring the campaign … Continue reading
Battletech Lunchtime Challenge 2 -Turn 7b/8a
Turn 7 ended with a whimper, witnessed by the entrance of reinforcement… for the Attacking Lance. Unfortunately, that amounted to a single Clint. Turn 8 has the mighty Atlas still on its feet, and completely free to cross back across enemy lines, thereby ending the scenario as a victory for the player, Gilberto Mussolini. Will he do so, … Continue reading
Serial Settings 1: Ubiquity ~ Week 33
The entry this week for Serial Setting 1 for Ubiquity adds still another entry point into the lives of the residents of the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 33) Mother Mountain, Might, … Continue reading
Saturday Seed ~ 59 (Shadowrun)
I planned for this week’s seed to be a Technoir Transmission, but there was way too much life in the way to get it finished in time, so instead the seed will be for Shadowrun, as I am in a cyber state of mind. The Seed The runners’ sources of work dry up, leaving them … Continue reading



