Saturday Seed ~ 62 (Call of Cthulhu)

This week I have been going back and forth on what sort of seed to put up. Technoir was finally released, so I wanted to get my transmission up, but in the end I decided to wait ‘til September for that. I have been swimming in a sea of Mechwarrior, so I have lots of ideas … Continue reading

Serial Settings 1: Ubiquity ~ Week 35

The entry this week for Serial Setting 1 for Ubiquity adds an additional entry point into the lives of the residents of the deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 35) The Echoing … Continue reading

Saturday Seed ~ 61 (All for One)

This week’s seed is another for All for One. Due to a moderate increase in gaming activity, and a massive increase in my normal work load, I still have not completed my first Technoir Transmission for Seoul, meaning I have to bring something else out of my files of seeds and ideas for this week’s … Continue reading

Mechwarrior: Running A Time of War, part 6

As the PBeM reports for my Mechwarrior Campaign, Hair of the Dog, show – progress is ‘rapidly’ being made to get into the meat of the tale, leaving the preliminaries safely resolved behind us. In many aspects I think of this part of the campaign as Christmas Day, with New Years to follow, and all … Continue reading

Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 7

This entry continues the ‘behind the scenes’ look at how the Hair of the Dog campaign, using Catalyst Game Labs’ RPG rules, set in the brilliant Battletech Universe, is being conducted as a PBeM. If you are new to the story being created in this campaign, you might want to start at the beginning…  HERE. Acts … Continue reading

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