The Imbalance Principle

Wisdom Waits

Prologue: Due to a lack of clarity on my part in a post earlier this week, I find myself with a new post to write. The topic isn’t new, and I have referred to it in passing before, but in this entry, we will drag the bastard out into the sunlight and see what happens. … Continue reading →

Part of the whole~

Weak Analogies and Misdirection: I love reading old pulp stories. Even though I live in an apartment with virtually no convenient storage or display space, on the other side of the Earth from the bunker in which all my other cool stuff is kept, I still have literal stacks of pulps from the likes of Maxwell Grant, … Continue reading →

Iconic Heroes ~ part 3

A friend of mine asked me why I was choosing to use Icons for the mechanics of this story, seeing as how I didn’t really like aspects of it and consider it ‘not my thing.’ I gave him a long-winded response that boils down to, “I feel that I should give this lineage of games … Continue reading →

Iconic Heroes – part 2

As all the players I can reasonably expect to enter the game, should the campaign survive the design phase, have seen Heroes, I suspect that I will dispense with origin stories. Such things can be set firmly in the hands of the players to relate. I think the focal point should rest on the development … Continue reading →

Iconic Heroes – part 1

I recently watched the first season of Heroes again. While I was watching, I took notes about things which I really liked when the show was new, and before it wandered off in directions I found to be less-satisfying as a viewer. I appreciate the sense of wonder and confusion which permeates the early episodes, … Continue reading →

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