#RPGaDay Day 19: Learning

Every gamer has had to learn a game that is new to them at least once. The first time may be lost in the haze of distant memory, or it might be a fresh memory of fun and discovery. Regardless, from those memories can come ideas which fuel plans for the next time. Ways and … Continue reading →

#RPGaDay Day 13: Successful Campaign

Today’s #RPGaDay Question: What makes a successful campaign?   We should get a considerable variety of responses today, considering how elastic the term ‘campaign’ has become down through the years. Regardless of one’s personal definition, those responses should prove to be quite interesting.  We all measure success differently, I feel. Knowing what reasonable expectations are, … Continue reading →

RPGaDay is On!

RPGaDay has begun!

The Gathering ~ Week 3

Week 3 of preparations for The Gathering is now complete and has seen the submission of numerous concepts and characters with more to come. Some characters are nearing completion, and others are still being developed. Once all submissions have been made, it will be time for me, in the role of GM, to work a … Continue reading →

Mythic Britain: Summer Blood & Winter Snow – session 4

Since the last recap of our Mythic Britain campaign, there have been a few changes. The biggest change, I suppose was that the name of the game has changed. From this point forward, RuneQuest 6th is being rebranded as Mythras.  This is good news. The same great game will continue, but from now on it … Continue reading →

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